Tuesday, 13 December 2016

Week 15, 3D texturing and UV mapping.

Sometimes we need to do UV mapping 
for make a good texturing on the model.
I was almost cried when I first tried to do UV mapping.
A good UV map must not have overlap on it.
I tried my best but I still failed.
It's hard to unfold the model nicely.





The head looked like this.

In the second assignment, I tried again!
And it's like finally I succeeded to unfold nicely.
For myself, to key to unfold perfectly is
divided them into parts and 'move and sew' after.







By the way, painting without using Wacom is a pain
I keep doing undo and paint the same thing when I'm painting for the texture.
Anyway, I tried my best to paint it nicely by using mouse.


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